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Old Aug 09, 2008, 04:05 PM // 16:05   #1
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Default Update - Friday August 8

Update - Friday August 8
Skill Updates

* Glimmering Mark: skill description has been updated to reflect that the hex ends on skills, not spells.
* Way of the Assassin: this skill now only works with daggers; reduced attack speed increase to 5..20%.

Bug Fixes

* Fixed a bug that caused the Flashing Blades block effect to trigger when not attacking.
* Fixed a bug that caused Confusing Images to remain active after casting a spell.
* Fixed a bug that caused Incendiary Arrows, Barrage, and Volley to occasionally not fire an arrow at the target.
Fixed a bug that caused "By Ural's Hammer" to fail to consider Spirits as allies.
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Old Aug 09, 2008, 04:15 PM // 16:15   #2
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Quote:
Originally Posted by Sir Seifus Halbred
Fixed a bug that caused "By Ural's Hammer" to fail to consider Spirits as allies.
Lmfao, I love how this is worded.
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Old Aug 09, 2008, 04:24 PM // 16:24   #3
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"By Ural's Hammer" is a failzor.

Btw - should Spirits be considered as Allies? I mean, they are already dead.
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Old Aug 09, 2008, 04:46 PM // 16:46   #4
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Does "By Ural's Hammer!" count minions too then? If so I might actually use it.
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Old Aug 09, 2008, 04:50 PM // 16:50   #5
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Quote:
Originally Posted by Abedeus
"By Ural's Hammer" is a failzor.

Btw - should Spirits be considered as Allies? I mean, they are already dead.
Duh, of course they're. Allies are whoever aids you in battle or whatever, correct? Then if your spirits(don't think they're referring to enemy spirits as well here) aids you in battle, they're your allies, how hard is that?
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Old Aug 09, 2008, 04:53 PM // 16:53   #6
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So much for the flashing blades fix lol.
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Old Aug 09, 2008, 04:53 PM // 16:53   #7
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So flashing blades is the new farm skill
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Old Aug 09, 2008, 07:02 PM // 19:02   #8
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New farm skill? Nah, still SF ftw...Flashing Blades is actually viable now ^^
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Old Aug 09, 2008, 07:08 PM // 19:08   #9
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Quote:
Originally Posted by illidan009
New farm skill? Nah, still SF ftw...Flashing Blades is actually viable now ^^
I used this skill even before the change. Now this just means I have a permanent gladiator's defense.
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Old Aug 09, 2008, 07:09 PM // 19:09   #10
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Way of the assassin nerf was dumb =/
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Old Aug 09, 2008, 07:12 PM // 19:12   #11
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Quote:
Originally Posted by Kain Fz
Way of the assassin nerf was dumb =/
As a fan of the assassin, no, it wasn't.

The IAS is a bit low at 13 critical strikes, in my opinion, but the critical damage possibility makes up for it. Assassins were meant to use daggers and I stick by that. I never use any other weapon. Just like how rangers should keep using their bow.

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Old Aug 09, 2008, 07:30 PM // 19:30   #12
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Way of the Assassin BALANCE, well done Anet, that was a fast and very much needed BALANCE
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Old Aug 09, 2008, 07:40 PM // 19:40   #13
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Quote:
Originally Posted by Lady Raenef
Assassins were meant to use daggers and I stick by that. I never use any other weapon. Just like how rangers should keep using their bow.
Because God forbid the game allows us to be versatile. I don't know why we're even allowed secondary professions!

/sarcasm off
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Old Aug 09, 2008, 07:42 PM // 19:42   #14
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Quote:
Originally Posted by Kanyatta
Because God forbid the game allows us to be versatile. I don't know why we're even allowed secondary professions!

/sarcasm off
God doesn't exist and because they end up sucking.

Warrior with elementalist skills. Go, go!
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Old Aug 09, 2008, 07:52 PM // 19:52   #15
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Quote:
Originally Posted by Lady Raenef
...Just like how rangers should keep using their bow.
Just like RaO thumpers?
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Old Aug 09, 2008, 07:55 PM // 19:55   #16
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Quote:
Originally Posted by Kain Fz
Way of the assassin nerf was dumb =/
No, it wasn't. It went from viable to overpowered to good. Before Thursday's update is was viable, and it's currently better than it used to be.

Quote:
Assassins were meant to use daggers and I stick by that. I never use any other weapon. Just like how rangers should keep using their bow.
[way of the master]

ANet disagrees with you, good sir.
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Old Aug 09, 2008, 08:07 PM // 20:07   #17
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WotA was stupid broken and needed fixing. This doesn't mean that there are other things that are abusive like ranger expertise and so on. But there was no way a/d a/ps should be allowed to exist in that form.
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Old Aug 09, 2008, 09:00 PM // 21:00   #18
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WotA got the hit pretty fast....Now imagine GW if Anet was always that quick to fix problems...
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Old Aug 10, 2008, 12:00 AM // 00:00   #19
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Quote:
Originally Posted by Lady Raenef
As a fan of the assassin, no, it wasn't.

The IAS is a bit low at 13 critical strikes, in my opinion, but the critical damage possibility makes up for it. Assassins were meant to use daggers and I stick by that. I never use any other weapon. Just like how rangers should keep using their bow.

You new to this game? Rangers use Wounding Strike in PvP. I've seen Sins use staves for the Deadly Arts Soj builds. Those are just a few minor examples. To sum it all up. You don't know what you are talking about. The fact we have secondary professions throws your whole logic out the window.
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Old Aug 10, 2008, 12:15 AM // 00:15   #20
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Quote:
Originally Posted by byteme!
You new to this game? Rangers use Wounding Strike in PvP. I've seen Sins use staves for the Deadly Arts Soj builds. Those are just a few minor examples. To sum it all up. You don't know what you are talking about. The fact we have secondary professions throws your whole logic out the window.
You quick to judge? I've seen them all. I don't like them is all I'm saying. I come from the time where Wammos used to be everywhere.
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